![]() ![]() Photo by David Em/Humor Living and Canva.Ħ2. Photo by David Em/Humor Living and Canva.Ħ0. Photo by David Em/Humor Living and The Barbed Wire.ĥ8. Related: Hilarious Monday Jokes to Get You Through the Weekĥ5. Photo by David Em/Humor Living and Canva.ĥ4. Photo by David Em/Humor Living and Canva.ĥ2. So, how’s it going? Photo courtesy of Pinterest.Ĥ9. Photo by David Em/Humor Living and Canva.Ĥ8. ![]() Is it over? Photo by David Em/Humor Living and Canva.Ĥ5. Photo by David Em/Humor Living and Canva.Ĥ4. Photo by David Em/Humor Living and Canva.ģ8. Isn’t it obvious? Photo courtesy of Pinterest.ģ4. Photo by David Em/Humor Living and Canva.ģ3. Photo by David Em/Humor Living and Canva.ģ1. Does one of the above work? Photo courtesy of Pinterest.Ģ8. Photo by David Em/Humor Living and Canva.Ģ6. What are you doing out here? Photo by David Em/Humor Living and Canva.Ģ4. Photo by David Em/Humor Living and Canva.Ģ2. Photo by David Em/Humor Living and Canva.Ģ0. Photo by David Em/Humor Living and Canva.ġ7. Photo by David Em/Humor Living and Canva.ġ6. Photo by David Em/Humor Living and Canva.ġ4. Photo by David Em/Humor Living and Canva.ġ2. Just pick the kid with their hand raised. Photo by David Em/Humor Living and Unsplash.ġ0. Photo by David Em/Humor Living and Canva.ĩ. Photo by David Em/Humor Living and Canva.Ĩ. There’s power in numbers, right? Photo courtesy of Pinterest.ħ. Photo by David Em/Humor Living and Canva.Ħ. Photo by David Em/Humor Living and Pexels.ĥ. Photo by David Em/Humor Living and Canva.Ģ. Related: Hilarious Kahoot! Names The funniest school memesġ. Lighten things up with the best school memes. School can be stressful and make you tense at times. It allows you to develop knowledge and social skills.Īlso, it can lead to a college education, jobs, and connections that last a lifetime. It’s essential, but you can lighten it up with the funniest school memes that are so relatable. In other words, it’s the most common way in which companies plan to get started in the metaverse.School provides education, stability, and social skills. In the PwC 2022 US Metaverse Survey, “onboarding and training” was the metaverse use case that companies said they’re most likely to explore right now. VR learning set in the metaverse can increase organizational familiarity with the metaverse’s technologies and opportunities. However, if learners apply skills that demonstrate how they can bring value to the CEO’s company, they get a “virtual contract” at the end of the conversation. Learners get to make a pitch to a virtual CEO, but if they rely on business-as-usual sales techniques, the virtual CEO asks them to leave her office. When done right, VR learning, in and out of the metaverse, includes the key elements of business expertise to tackle challenges, a human-centered experience and technology that boosts productivity without sacrificing quality.įor example, we developed a VR soft skills course that enables executives and staff to practice new sales approaches. But as the metaverse accelerates and remote work continues to grow, VR learning should be part of most companies’ blended learning curriculum. VR likely won’t fully replace classroom training or e-learning anytime soon. The more people you train, the higher your return will likely be in terms of employee time saved during training, as well as course facilitation and other out-of-pocket cost savings. At 1,950 learners, VR training achieved cost parity with e-learn. At 3,000 learners, VR training became 52% more cost-effective than classroom. At 375 learners, VR training achieved cost parity with classroom learning. Because VR content initially requires up to a 48% greater investment than similar classroom or e-learn courses, it’s essential to have enough learners to help make this approach cost-effective. In our study, we found that, when delivered to enough learners, VR training is estimated to be more cost-effective at scale than classroom or e-learning. The value VR provides is unmistakable when used appropriately. Elsewhere, some big learning-management-system players are enabling VR content to be easily integrated into their platforms. Studios of all sizes are developing compelling content, while vendors are creating software packages to enable non-VR developers to create their own content in a cost-effective way. Today, the cost of an enterprise headset ecosystem is a one-time fee of less than $1,000, and these units can be managed like any other enterprise mobile device and can be used repeatedly to deliver training. In the past, VR was too expensive, complicated and challenging to deploy outside of a small group. VR learning can be more cost-effective at scale ![]()
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